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AI Programming

​Main Responsibilities;

- Developing custom 3D pathfinding system for AI in UE4

- Implementing optional aggression behavior on AI

After graduating uni, my first role in the games industry was as a freelance AI programmer for Tri-Heart Interactive. On this project they were looking to implement flying robots that would impede the player unless taken care of, and so required a custom pathfinding system to handle 3D space inside Unreal Engine. I spent a few months developing this following A* pathfinding practices in order to produce an easily adjustable system with drag-and-drop implementation. 

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